The name Clockwork refers to how the company wants its software to work smoothly and be experimental at the same time. The company has been testing prototypes since the end of 2019. With that said, we also want to get players to have as much freedom as possible to run the world as they see fit.” ![]() “We want to make sure that everything’s balanced and that everything’s on track. While the company will favor user-generated content, it’s not going so far in that direction as Roblox and Minecraft are doing. While there is a huge value to combat, we want to give full attention to things like crafting and role-playing and allowing players to trade and do all sorts of the peripheral things that do not normally get full attention in games.” ![]() “There’s a focus on building, certainly, and constructing and joining with your friends to build something and then also meeting new people. “We’re focused on is making a game experience that’s broadly attractive to a larger audience,” Cloutier said. “It’s essentially the social interactions and making real friends that essentially is what keeps you in a game,” he said.Ĭloutier believes that Machine Zone was good at creating chat rooms where players could talk to each other. And we want to harken back to sort of the old mission of MMOs, which is to get a bunch of people to become real friends in the game together.”Ĭloutier said he learned a lot at Machine Zone in performance marketing, making sure that players stay in the game and what makes them stay. And we think it’s that’s both incredibly powerful for creating content in the game but also key to give players a new way to play with each other. “We have a strong emphasis on player-created worlds and player mechanics. “We want to encourage players to be able to build their own worlds, rather than having developers handcraft everything and put a huge amount of effort to content creation and so on,” Cloutier said. Earlier in his career, Tyler also worked as a software engineer at Apple.Īsoni was a senior software engineer at Bloomberg, where he designed high-throughput bond pricing systems. While there, he worked on Game of War and Mobile Strike. The team is hiring.Ĭloutier was a senior data science engineer at Machine Zone, which focused on making strategy games that emphasized social interaction and monetized well.Ĭloutier led a team of engineers to re-create a real-time streaming reinforcement learning system to control in-game actions. The game will be cross-platform but will release on PC first. More details about the game and its genre will be revealed at a later date. The world is yours for the making Clockwork Labs announces BitCraft By Kat Fast Posted on SeptemBitCraft - Official Announcement Trailer 4K Watch on Clockwork Labs today announced BitCraft, a community sandbox MMORPG. That doesn’t mean it won’t have any combat. But he said the team believes an underserved community of people like some of the peripheral stuff in MMORPGs. He said a lot of games already offer great combat experiences. That’s how it all got started,” Cloutier said. “We had had this idea for a game kicking around, and we ended up going for it. From uncovering ancient ruins and artifacts, to discovering the diverse flora and fauna of the world of BitCraft, to cultivating a sheltered village with friends, or establishing impressive cities, BitCraft offers unparalleled freedom and long-term character progression which enables players to create their own stories and write the new history of this world.The company is dedicated to building MMO “societal games” that are less focused on combat and instead encourage social interaction and cooperation between players. The choice of what to do next is entirely up to the player with gameplay that emphasizes building, hunting, crafting, farming, trading, and exploring. The player’s journey begins upon awakening in this single mysterious and gigantic world, where all players co-exist together. ![]() “It’s a game that puts emphasis on cooperation over combat within our ever-expanding world, a core value of our gaming ethos at Clockwork Labs.” “BitCraft is an MMO community sandbox game which takes place in an enormous, fully editable, procedurally generated landscape all hosted in a single unsharded world, providing players with an unparalleled level of creativity and depth,” said Tyler Cloutier, co-founder of Clockwork Labs. Clockwork Labs today announced BitCraft, a community sandbox MMORPG.
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